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X plane 11 planes
X plane 11 planes




x plane 11 planes

including the Aerosoft CRJ-200 and Daytona Beach and Zurich airports from Aerosoft So dont expect too high fidelity in default airliners, as the Sim developer provides you usually with a wide variaty of aircraft to use and if you want to go as real as it gets, people buy addon aircraft for 100s of dollars.NOW Available for a limited time only: "X-Plane special bundle. Hence you usually have long development periods and expensive 3rd party publishers who focus at one aircraft at a time. For small aircraft that is easier done, thats why you have really good "flight models" for that small GA aircraft (for example see my videos) but big airlines are really hard to get right. Then the next step is when programming an aircraft you have to carefully define surfaces for your Airframe such that they closely mimic the behaviour of their real world counterparts. And by the way its also the first time a sim has global environmentally moedelled airflow for example disturbed by buildings or terrain. MSFS calculates forces and moments for all surfaces (called blade elemnt theory in XPLane but MSFS uses a order of magnitude more "blade elemnts") in regard to the environmental airflow aswell as the airflow from other surfaces. There is the underlying method in which the sim calculates the behaviour of the aircraft. But the "flight model" really consists of two sub elements. So the first point then is that in that definition there isnt one flight model in MSFS but there are as many as you have planes installed. What I read from your post is, you mean by "flight model" what you feel when you fly a plane in the sim.

x plane 11 planes x plane 11 planes

"There are obviously two sides to "flight model" and we have to define what we mean by "flight model". The rest are probably better in MSFS even at this point. If you consider the PPL ACS, chapters I, II, III, IX, and maybe IV will be better simulated in X-Plane. Since I fly IRL as a hobby anyway, I'm having a hard time going back to X-Plane as my substitute given all the other things MSFS has incorporated. A 152 had no systems or avionics to speak of, so it's a different beast than an airliner would be. Systems and avionics are definitely not good at all yet, so if those matter to you then I'd wait longer. P-factor doesn't seem to be aggressive enough (for example, during a power on stall). Accelerated stalls aren't right though they're not in X-Plane either. Sometimes I get wired behavior with ground handling but not always. Some planes feel underpowered especially in region of reverse command and with flaps extended. On the flip side, the drag model doesn't always seem to behave correctly, like with flaps and adverse yaw. Ground handling feels more accurate, stalls break more correctly albeit a little too aggressively, mechanical turbulence on approach is spot on, landing flare feels closer to real life in terms of feel (at least a bit more dynamic in the light planes). I've been filing them as I go, so hopefully they can fix them soon. I'm only familiar with the 152, 172, Diamonds, and Cirrus so I'll only speak to those.Īfter hours of flying, I feel that on the whole the MSFS model feels slightly more accurate but it has a lot of bugs that make it sporadically incorrect. But for now, these kinds of issues are unfortunate. I'm sure these are easy fixes - and in a few months things will improve. And even after you correct the flight model configurations in the file, something is off as the plane still doesn't perform close to IRL. Not to say that the flight models for each of these aircraft won't improve, but for now the configurations in some cases don't match reality (Bonanza is 6 cyl, not 4 as in fs2020). Here's one relevant thread on the fs2020 forums:

X plane 11 planes full#

And it can barely hold an approach even with full power. When I tried to cruise the Bonanza, I should have seen 160 kts at the altitude and power setting but no, I was struggling to get to 120 kts. Just taxiing the DA62 requires nearly full throttle to get moving. The C152 seems mostly ok, but the performance in the baron, SR22, Bonanza, and DA62 are way, way off the actual aircraft performance and the POH. However: It's surprising to me that people feel the GA aircraft are flying well in the current version of the sim. The visuals, of course, are amazing and I suspect the core sim has modern algorithms that will help it improve over time. It was surprising to read this and the msfs threads cited below after trying to fly a few popular aircraft in msfs2020.






X plane 11 planes